The Miller Competition Series
Big Idea Pitch
September 29, 2016
- rewards students for clearly articulating the core components of a business idea: (1) an observed problem or job to be done, (2) a market affected by the problem, (3) a proposed solution, and (4) the next steps (or steps already taken) to validate assumptions in their idea. Students compete for $2000 in cash prizes.
Business Model Competition
Febuary 8, 2017
- The Business Model Competition rewards students for following the entrepreneurial process of identifying the assumptions in their idea, validating those assumptions in the market, and iterating based on what they learn. Students compete for $10,000 in cash prizes.
New Venture Challenge
March 30, 2017
- The New Venture Challenge Final rewards students for demonstrating a deep understanding of their customers, proof that customers will pay for their product or service, and a clear roadmap for growing their business. Students compete for $130,000 in cash prizes at this end-of-school-year event.
Learn more @ miller.byu.edu
International Business Model Competition (IBMC)
Learn more @ www.businessmodelcompetition.com
Mobile App Competition
Kickoff Event: November 10, 2016 from 11:00-11:50 a.m. in W408 TNRB
The Moble App Competition, hosted by the Rollins Center for Entrepreneurship and Technology, is a chance for you to: showacase your already polished skills as a mobile app developer, continue to hone your current skills, or expand your repertoire into this popular space.
Make sure you come to the Kickoff Even to learn more about how the competition is structured. Don’t miss out on this exciting competittion and great opportunity!
TOP 3 REASONS TO COMPETE:
1. It’s open to all BYU students (Idaho and Hawaii campuses included),
2. Mobile-friendly websites along with iOS and Android apps welcome,
3. And best of all we’re giving out $15,000 in cash prize money!
Social Venture Academy
Through the Social Venture Academy, students from across campus collaborate together with one vision: to help change our world for the better. The Social Venture Academy works with student entrepreneurs to help build socially-minded businesses, connecting them with the resources and knowledge they need to turn their ideas into reality.
Student teams are mentored through three phases: idea validation, product development, and launch. We hold pitching events for each phase—the Best Idea, Best Product, and Best Venture competitions—where ventures are awarded funding. Teams are not competing against each other to receive this financing; all ventures that demonstrate high potential can receive funding in each phase.
Join the Social Venture Academy and use your experience and skills for a good cause!
Learn more @ http://marriottschool.byu.edu/socialventure
Student Entrepreneur of the Year (SEOY)
Student Innovator of the Year (SIOY)
Learn more @ http://sioy.byu.edu
Social Innovation Solution Case Competition
The Social Innovation Solution Case Competition (SISC) brings together BYU students from across campus to put their skills to the test in solving a real-world social innovation problem.
An estimated 600 million individuals in sub-Saharan Africa light their homes using kerosene lamps. These lamps are dim, cost a minimum of $35 per year to keep fueled , create poor indoor air quality, and cause fires that can injure families. The problem is particularly acute in rural Africa, where kerosene rates can be 35 percent higher than in urban areas. Alternatives, such as batteries and candles, are similarly expensive.
Solar lamps provide up to fifteen times more illumination than kerosene lamps. They cost $15-$40 per unit and pay for themselves in less than year for most households. Families switching from kerosene to solar lamps can see household incomes increase by 15 to 30 percent, and they can double the number of available study hours for children. Solar lamps will also reduce saftety hazards and improve indoor air quality.
We will award up to $38,000 to a Y-Prize team of three to five students who can sell solar lamps to 25,000 households over the course of two years. The team should begin with a three-month pilot program which should sell at least three hundred lamps to rural or urban-slum homes and generate at least $5,000 in revenue.