Games and Play (IHumanities 280) asks how the humanities might approach aesthetic objects (games) that have a strong design component. It explores some of the formal, interpretive, and ethical questions that games raise, in addition to considering some of the ways in which more traditional media, such as films and literature, have portrayed games.
Writing poetry. Individual consideration of manuscripts.
Introduction to the premises and practices of the Digital Humanities. Exploration of current technology used in Digital Humanities research.
Introductory instructions in the writing of poetry, the short story, and the essay.
Creations of style and technique in prose nonfiction; discipline and practice of the writer.
Creation of style and technique in prose fiction; discipline and practice of the writer.
Creation of style and technique in poetry; discipline and practice of the poet.
Theory and practice of writing prose and verse for youth readership. Specific attention to requirements of picture books, middle-grade novels, and young adult stories.
Individual major creative writing projects: novel, novella, play, poetry collection, short stories, or essays.