Fundaments of building three-dimensional computer models and setting up model rigs for mobility.
Physical & Mathematical Sciences
Developing lighting and color, and the compiling of the various elements for final images for use in three-dimensional applications.
Portfolio development based on advanced animation/design projects. Senior film production and post production.
Advanced individual project with minimum guidance, showing high degree of competence within chosen major.
Advanced computer graphics systems programming and architecture, including ray tracing, radiosity, animation, and physically based modeling.
Designing and implementing client-server enterprise applications. Web servers, application servers, database connectivity, remote procedure calls, transactions, messaging, directory, naming services, threads, security, data formats.
Foundational principles and techniques of three-dimensional animation, including timing and pacing, character setup, and dynamics.
Free-form curves and surfaces; mathematical theory and algorithms. Bezier and B-spline curves and surfaces, subdivision surfaces, T-splines, free-form deformation, and intersection algorithms. Several programming projects.
Principles of software design, design patterns, design representation, refactoring. Principles of software quality assurance and testing. Development and testing tools.
Principles and concepts of operating systems design and the implementation of an operating system.