Meeting a variety of complex visual production demands by combining technical ingenuity with artistic creativity. Crafting directable tools with artistic flexibility and using them to create visuals for the production's story.
Studio-critique style course on user experience design. Contextual inquiry to identify user needs. Iterative solution design using sketching and storyboards. Human perception and visual design principles. Rapid prototyping and evaluation of proposed solutions.
Introduction to software architectures and techniques for graphical user interfaces. Input devices, windowing systems, event-driven programming, interactive geometry.
Fundaments of building three-dimensional computer models and setting up model rigs for mobility.
Developing lighting and color, and the compiling of the various elements for final images for use in three-dimensional applications.
Portfolio development based on advanced animation/design projects. Senior film production and post production.
Advanced individual project with minimum guidance, showing high degree of competence within chosen major.
Advanced computer graphics systems programming and architecture, including ray tracing, radiosity, animation, and physically based modeling.
Designing and implementing client-server enterprise applications. Web servers, application servers, database connectivity, remote procedure calls, transactions, messaging, directory, naming services, threads, security, data formats.
Foundational principles and techniques of three-dimensional animation, including timing and pacing, character setup, and dynamics.