CID CLASSES
IP&T 564 Introduction to Instructional Design
Instructional Psychology & Technology | Jason McDonald | IP&T 564 Introduction to Instructional Design | Design | |||
IP&T 620 Learning Theory | Instructional Psychology & Technology | Jason McDonald | IP&T 620 Learning Theory | Design | ||
IP&T 664 Advanced Instructional Design | Instructional Psychology & Technology | IP&T 664 Advanced Instructional Design | Design | |||
IP&T 682 Project Management | Instructional Psychology & Technology | Jason McDonald | IP&T 682 Project Management | Design | ||
IP&T 692R - Special Topics - Design Theory | Instructional Psychology & Technology | Jason McDonald | IP&T 692R - Special Topics - Design Theory | Design | ||
Oxford Seminar on Social Innovation, Responsible Entrepreneurship, and Leadership | Kennedy Center for International Studies | Paul Kerry | This seminar, open to all majors, is a sharply focused, two-week experience sponsored by BYU Undergraduate Education. Classes will be held at the Oxford University Saïd Business School. | Innovation | ||
Applied Social Entrepreneurship | Aaron Miller | Coming Soon. | Innovation | |||
Foundations of Anthr Theory | ANTHR 202 | Anthropology | Ideas from the founders of social and cultural anthropology and archaeology as disciplines, particularly at the turn of the 20th century. | Creativity | ANTHR 201. | |
3-D Design | ART 133 | Visual Arts | Three-dimensional concepts, theories, and issues using a variety of media and processes. Readings, writings, and participation in course work exhibitions required. | Design | None. | |
App Creative/Critical Thinking | ART 340 | Visual Arts | The business of being an artist, exploring career options, alternative applications, interdisciplinary/trans-disciplinary opportunities, and requisite preparation for each option. | Creativity | Acceptance into Visual Arts. | |
Intro to Entrepreneurship | BUS M 170 | Business Management | Is entrepreneurship for you? Basics of entrepreneurship, its importance to society, opportunities to pursue a startup company, and impact on future careers. | Innovation | None. | |
Business Career Lecture Series | BUS M 180 | Business Management | Lecture series exploring various business career alternatives. | Innovation | None. | |
Legal Issues of Entrep | BUS M 277 | Business Management | Legal risks faced by entrepreneurs. How to plan for and avoid legal problems including forming the business, legal liability, and protecting assets. | Innovation | None. | |
Social Innovation and Social Entrepreneurship Lecture Series | BUS M 371R | Ballard Center | Todd Manwaring | An enhanced (book, assignment, few sessions of overview) lecture series class with successful entrepreneurs. | Innovation | None |
Social Innovation: Do Good Better | Bus M 375 | Business | Todd Manwaring | Focus is on: (1) learning about social innovation environment, (2) tools to connect and leverage there (program analysis, root cause, solution impact), (3) life plan for engagement (usually part-ti | Innovation | None. |
Entrepreneurial Innovation | BUS M 470 | Management | Nile Hatch | Finding and validating ideas for innovative new ventures with a focus on customer pain, elegant solutions, and markets. | Innovation | None |
Creating New Ventures | BUS M 471 | Management | Nile Hatch | Learning the critical skills to create a successful new venture by validating an initial idea and business model in the field. THIS COURSE IS TEMPORARILY UNAVAILABLE | Innovation | None |
Entrepreneurial Marketing | BUS M 472 | Business Management | Marketing strategies for start-up companies. Topics include marketing to investors, internal marketing, and how to market products/services without a marketing budget. | Innovation | BUS M 341; or BUS M 241. | |
New Venture Launch Pad | BUS M 476 | Management | Launching actual new ventures. Mentored learning of idea validation, business models, minimum viable products, and financing plans. | Innovation | BUS M 470 & BUS M 471. Major status; Management Integrated Core | |
Strategy 1 | BUS M 480 | Management | Jeff Dyer | Structured problem solving, strategic thinking, and basic strategy concepts to prepare students to analyze and understand the sources of competitive advantage and superior firm performance. | Innovation | Only Strategy majors and minors (any BYU student can apply for the Strategy minor) Applications due in November. Check online for specific date. |
Crocker Innovation Fellows | BUS M 490R | Management | Marc Hansen | Crocker Innovation Fellows is a transformative, year-length innovation experience for students from any major. | Innovation | Acceptance into Crocker Innovation Fellowship required. Application due around November every year. |
Making Your Passions Work for You | BUS M 490R | Rollins Center | This interdisciplinary course on leadership and entrepreneurship focuses on finding ways to monetize your passions (educational or otherwise). 1 credit. | Innovation | None | |
Social Innovation Projects | BUS M 491R | Ballard Center | Todd Manwaring | On-Campus Internship course working with highly regarded social ventures. | Innovation | Requires instructor's consent. |
Designing the User Experience | C S 256 | Computer Science | Studio-critique style course on user experience design. Contextual inquiry to identify user needs. Iterative solution design using sketching and storyboards. | Design | C S 142. | |
Software Design + Testing | C S 340 | Computer Science | Principles of software design, design patterns, design representation, refactoring. Principles of software quality assurance and testing. Development and testing tools. | Design | C S 240. | |
Operating Systems Design | C S 345 | Computer Science | Principles and concepts of operating systems design and the implementation of an operating system. | Design | C S 224 & C S 240. | |
Intro to User Interface Softwr | C S 456 | Computer Science | Introduction to software architectures and techniques for graphical user interfaces. Input devices, windowing systems, event-driven programming, interactive geometry. | Innovation | C S 256 & C S 355; or C S 301R & C S 355. | |
Distributed System Design | C S 462 | Computer Science | Designing and implementing client-server enterprise applications. | Design | C S 340 & C S 360. | |
Computer-Aided Geom Design | C S 557 | Computer Science | Free-form curves and surfaces; mathematical theory and algorithms. Bezier and B-spline curves and surfaces, subdivision surfaces, T-splines, free-form deformation, and intersection algorithms. | Design | C S 240, Math 343; or equivalents. | |
Advanced Computer Graphics | C S 655 | Computer Science | Advanced computer graphics systems programming and architecture, including ray tracing, radiosity, animation, and physically based modeling. | Design | CS 455 or instructor's consent. | |
Hydraulic Design of Channels | CE EN 535 | Civil and Environmental Engineering | Theories and principles of chemical kinetics, including heterogeneous catalysis and reactor design. | Design | CH EN 386. | |
Creative Skill Chem Engr | CH EN 400 | Chemical Engineering | Applications in creativity and technical knowledge from prior course work to solution of relevant, open-ended problems. | Creativity | None. | |
Plant Des + Synth | CH EN 451 | Chemical Engineering | Design of chemical engineering machinery; plants and/or processes requiring application of unit operations; chemical process principles; economic analysis. | Design | CH EN 391 & CH EN 436 & CH EN 476. | |
Intro to Construction Management | CM 105 | Construction Management | Introduction to Construction Management including BIM, estimating, scheduling, and construction calculation methods. | Design | None | |
Construction Management 416 | CM 416 | Construction Management | Preparation for competition and international capstone projects. Topics include presentation and problem solving skills, business strategy, assessment, and SWAT analysis principles. | Design | CE EN 113 & CFM 241 & CFM 311. | |
Construction Management 417 (Capstone) | CM 417 | Construction Management | Final preparations for student competitions. | Design | CFM 416R. | |
Creative Thinking Strategies | CPSE 545 | Counseling Psychology and Special Education | Nature of creativity and approaches to nurturing it. Course taught in the Counseling Psychology and Special Education department. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | (Unavailable) | |
Computational Creativity | CS 673 | Computer Science | Dan Ventura | Can we build computational systems that produce interesting/useful results through what must be attributable as creative means? If so, what does this mean? If not, why? | Creativity | Many |
Interm 3D Computer Graphics | CSANM 250 | Computer Science | Fundaments of building three-dimensional computer models and setting up model rigs for mobility. | Design | None. | |
Intro 3D Animation | CSANM 252 | Computer Science | Foundational principles and techniques of three-dimensional animation, including timing and pacing, character setup, and dynamics. | Creativity | CSANM 250. | |
Lighting for 3D Graphics | CSANM 351R | Computer Science | Developing lighting and color, and the compiling of the various elements for final images for use in three-dimensional applications. | Design | None. | |
Senior Film Production 2 | CSANM 452R | Computer Science | Portfolio development based on advanced animation/design projects. Senior film production and post production. | Design | None. | |
Advanced Animation Technology | CSANM 459R | Computer Science | Seth Holladay | Meeting a variety of complex visual production demands by combining technical ingenuity with artistic creativity. | Design | None. |
BFA Final Project | CSANM 497R | Computer Science | Advanced individual project with minimum guidance, showing high degree of competence within chosen major. | Design | BFA advisor's consent. | |
Two-Dimensional Design | DES 115 | Visual Arts | Formal and conceptual elements of design, color, and composition, using a variety of media. | Design | Pre-visual arts status. | |
Intro to 2D Animation Skills | DESAN 160 | Visual Arts | Foundational principles and techniques for animation, storyboarding, design, and a variety of two-dimensional animation skill sets. | Design | Pre-animation major status. | |
2D Animation | DESAN 262 | Visual Arts | Fundamental principles of two-dimensional animation: timing, acting, performance, overlapping action, volumes, etc. This is a traditional two-dimensional drawing course. | Design | VAANM 131 & VAANM 160. | |
Advanced Storyboarding | DESAN 360R | Visual Arts | Exploring the professional practices of storyboard artists in advertising, film, TV, and animation through individual and group projects. | Design | VAANM 250R & VAANM 260 & VAANM 265. | |
Vis Dev + Character Design | DESAN 361R | Visual Arts | Design characters, props, and environments for various uses in animation and print. | Design | VAANM 250R & VAANM 265. | |
2D Character Animation | DESAN 362R | Visual Arts | Character animation and performance animation. | Design | VAANM 131 & VAANM 160 & VAANM 262. | |
2D Animation Production | DESAN 363R | Visual Arts | Develop basic knowledge of two-dimensional animation; emphasizing acting and performance of individual projects. | Design | VAANM 250R & VAANM 260 & VAANM 262. | |
Special Effects | DESAN 468R | Visual Arts | Seth Holladay | The principles of design, research, timing, and movement of effect animation in a traditional drawing format. | Design | VAANM 262 & VAANM 265 & STANM 350; or VAANM 262 & VAANM 265 & CSANM 350. |
Directed Studies in Animation | DESAN 498R | Visual Arts | Credit for work experience in animation. | Design | BFA advisor's consent. | |
Introduction to Graphic Design | DESGD 245: Design 1 | Visual Arts | Introductory course that explores visual communication through the study of form, visual principles, theoretical and visual experimentation, concept development, and creative thinking. | Design | Acceptance into Visual Arts. | |
Introduction to Media Design | DESGD 280 Media Design 1 | Visual Arts | Introduction to the process and methodology of creating graphic design across multiple media types. | Design | Acceptance into Visual Arts. | |
Corporate Identity Design | DESGD 340: Branding 1 | Visual Arts | Current philosophy in corporate identification and trademark design. Design trademarks, logotypes, and identity programs. | Design | VAGD 243. | |
Packaging Design | DESGD 341: 3-Dimensional Design | Visual Arts | Packaging and its function in the marketplace; current packaging technology and aesthetics. | Design | BFA acceptance. | |
Advertising Design | DESGD 342 | Visual Arts | Particular demands of the advertising world: marketing strategy, editorial and visual concepts, etc. Design ads, collateral materials, campaigns. | Design | BFA acceptance. | |
Publication Design | DESGD 343: Typography 2 | Visual Arts | Book and magazine publishing and their special editorial, design, and manufacturing requirements. | Design | BFA acceptance. | |
Hist Graphic Desgn | DESGD 349 | Visual Arts | Survey of visual communication. | Design | Visual arts core. | |
Spec Prob in Graphic Design | DESGD 394R: Special Topics | Visual Arts | Individual study in graphic design of special interest. | Design | Instructor's consent. | |
Spec Problems in Graphic Des | DESGD 440: Branding 2 | Visual Arts | Advanced assignments in graphic design; individual portfolio development. | Design | BFA acceptance. | |
Sr Graphic Design Studio 1 | DESGD 441R: Design Lab | Visual Arts | Opportunity for senior class members to work as a group in solving design problems for real clients on major projects. | Design | BFA acceptance. | |
Sr Graphic Design Studio 2 | DESGD 442: Portfolio | Visual Arts | Continuation of VAGD 441 - Opportunity for senior class members to work as a group in solving design problems for real clients on major projects. | Design | VAGD 441. | |
Spec Problems Graphic Des 2 | DESGD 444 | Visual Arts | Continuation of VAGD 443. | Design | BFA acceptance. | |
Bus Practices for Graphic Des | DESGD 488: Studio Practices for Graphic Design | Visual Arts | Business aspects of the graphic design profession. | Design | BFA acceptance. | |
Intermed. Digital Illustration | DESIL 310 | Visual Arts | Intermediate problems in digital media. | Design | VAILL 210. | |
Narrative Illustration | DESIL 353 | Visual Arts | Narrative problem solving patterns. Use of character, mood, and environment to tell a story or develop conceptual ideas. Study of media, aesthetic principles, and classic story models. | Design | Acceptance into illustration BFA. | |
Character Design | DESIL 358 | Visual Arts | Concepts and projects dealing with the interpretation and stylization of human and animal characters applied to children's markets, caricature, animation, and humorous illustration. | Design | VAILL 251; or VAANM 265. | |
Concept Design | DESIL 457 | Visual Arts | Application of illustration methods and creative process to solve visual problems for entertainment production design. | Design | VAIll 310, VAIll 350R, VAIll 351. | |
Advanced Concept Design | DESIL 458 | Visual Arts | Synthesis of advanced principles and methodologies in illustration to solve complex visual problems of production design. | Design | VAILL 457; or VAANM 361R. (Recommended: VAIll 358, VAIll 410, VAIll 453.) | |
Intro to Digital Imaging | DESPH 120 | Visual Arts | Photography-based digital imaging, including film scanning, digital capture, color management, Photoshop instruction, fine art and commercial print output, and archiving. | Design | VAPHO 116. | |
Intro to Digital Humanities | DIGHT 215 | Humanities | Introduction to the premises and practices of the Digital Humanities. Exploration of current technology used in Digital Humanities research. | Creativity | None. | |
Digital System Design | EC EN 320 | Electrical and Computer Engineering | Advanced digital design, including hardware description languages, electrical properties of digital circuits, synchronous and asynchronous circuits, computer arithmetic, and interfacing to external | Design | EC EN 220 & EC EN 240. | |
Entrepreneurial Management | EMBA 506 | Business Management | Building the skills of entrepreneurial management; focusing on finding opportunities, people, and deals to create new value in new ventures and existing firms. | Innovation | None. | |
Creative Writing | ENGL 218R | English | Introductory instructions in the writing of poetry, the short story, and the essay. | Design | None. | |
Writing Creative Nonfiction | ENGL 317R | English | Creations of style and technique in prose nonfiction; discipline and practice of the writer. | Creativity | ENGL 218R. | |
Writing Fiction | ENGL 318R | English | Creation of style and technique in prose fiction; discipline and practice of the writer. | Creativity | ENGL 218R. | |
Writing Poetry | ENGL 319R | English | Creation of style and technique in poetry; discipline and practice of the poet. | Creativity | ENGL 218R. | |
Writing for Child & Adolescent | ENGL 320R | English | Theory and practice of writing prose and verse for youth readership. Specific attention to requirements of picture books, middle-grade novels, and young adult stories. | Creativity | ENGL 218R. | |
Creative Writing Projects | ENGL 419R | English | Individual major creative writing projects: novel, novella, play, poetry collection, short stories, or essays. | Creativity | ENGL 317R; or ENGL 318R; or ENGL 319R. | |
Creative Wrtg Projects Fiction | ENGL 419R | English | Individual major creative writing projects: novel, novella, play, poetry collection, short stories, or essays. | Creativity | ENGL 317R; or ENGL 318R; or ENGL 319R. | |
Creative Wrtg Projects Poetry | ENGL 419R | English | Individual major creative writing projects: novel, novella, play, poetry collection, short stories, or essays. | Creativity | ENGL 317R; or ENGL 318R; or ENGL 319R. | |
Projects in Creative Nonfict | ENGL 419R | English | Individual major creative writing projects: novel, novella, play, poetry collection, short stories, or essays. | Creativity | ENGL 317R; or ENGL 318R; or ENGL 319R. | |
Creative Writing Theory | ENGL 617R | English | Theories and techniques of creative writers, primarily in fiction, poetry, and creative nonfiction. | Creativity | None. | |
Creative Nonfiction Workshop | ENGL 667R | English | Writing creative nonfiction. Individual consideration of manuscripts. | Creativity | Engl 317R or 318R; Engl 419R; or instructor's consent. | |
Fiction Workshop | ENGL 668R | English | Writing fiction. Individual consideration of manuscripts. | Creativity | Engl 318R or 319R; Engl 419R; or instructor's consent. | |
Poetry Workshop | ENGL 669R | English | Writing poetry. Individual consideration of manuscripts. | Creativity | Engl 319R, 419R; or instructor's consent. | |
Creativity and Collaboration | FNART 301 | Fine Arts and Communication | Jeff Sheets | Explore theories of creativity, collaboration, and innovation in a modern, arts-based mediated world; engage in principles of team-building and communication; practice skills of ideation, research, | Innovation | None. |
Cartographic Desgn | GEOG 312 | Geography | Brandon Plewe | Graphic perception, layout, typography, color, statistical methods, and symbolization of thematic maps through computer-aided techniques. | Design | GEOG 211 & GEOG 212. |
Urban Design | GEOG 422 | Geography | Theories and principles of urban design emphasizing specific design criteria. Planning and design tools used within the U.S. by local government. | Design | None. | |
Games and Play | IHUM 280 | Michael Call | Games and Play (IHumanities 280) asks how the humanities might approach aesthetic objects (games) that have a strong design component. | Design | None | |
Structured Creativity | INDES 131 | Industrial Design | Paul Skaggs | Creativity defined, how to judge creative ideas, sparks and blocks to creativity, and creativity ingredients | Creativity | InDes 130, 132, 133 concurrent in the same semester. |
Tools, Materials + Processes | INDES 214 | Technology | Manufacturing tools, processes, and materials commonly used in product design. | Innovation | None. | |
Pres Methods for Ind Design 1 | INDES 231 | Technology | Product presentation methods emphasizing perspective, value, scale, accuracy, and color. | Design | Industrial design core. | |
Presentation Methods For Industrial Design 2. | INDES 233 | Technology | Paul Skaggs | Continuation of InDes 231 - Product presentation methods emphasizing perspective, value, scale, accuracy, and color. | Design | INDES 231. |
Graphics Studies for InDes 1 | INDES 340 | Technology | Introduction to graphic skills such as corporate identity, packaging design, logo design, and web/interface design elements. | Design | BFA acceptance. | |
Prof Practices of the Designer | INDES 388 | Technology | Paul Skaggs | Business aspects of the design profession. | Design | Admittance to professional program. |
History of Learning 201 | IP&T 201 | Instructional Psychology & Technology | Taylor Halverson | Students develop skills of learning how to learn as they explore past civilizations from around the world. From ancient past to AD 1500. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | None |
History of Learning 202 | IP&T 202 | Instructional Psychology & Technology | Taylor Halverson | Students develop skills of learning how to learn as they explore past civilizations from around the world. From AD 1500 - Present. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | None |
Theories of Creativity and Innovation | IP&T 515R | Instructional Psychology & Technology | Rick West | Taught from a psychological/social psychological perspective. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | None |
Instructional Development | IP&T 560 | Instructional Psychology & Technology | Peter Rich | Developing and producing instructional designs to improve learning. | Design | Some technical or graphics skills, contact the professor |
Instructional Design | IP&T 564 | Instructional Psychology & Technology | Peter Rich | Theories and development of instructional designs. Primarily for IPT majors, but others may take the course with permission of the instructor | Design | Graduate Course |
Inst Print Design | IP&T 655 | Instructional Psychology & Technology | Applying instructional and visual design principles to produce instructional print materials, using computer-based tools. | Design | None. | |
Theories of Creativity | IP&T 692R | Instructional Psychology & Technology | Rick West | Students will begin with classic theorists like Greek philosophers, move through theories of hereditary creativity to Guilford and theories on creative intelligence, to Torrance and then cognitive | Creativity | Graduate Course |
Applied Creativity | IP&T 692R | Instructional Psychology & Technology | Peter Rich | This course is taught on rotation, so contact Dr. Rich about when it will be offered again. Open to students from all majors | Creativity | Graduate Course |
Sys Design + Implementation | IS 411 | Information Systems | Later phases of systems development life cycle. System architecture, user interfaces, system interface, and application design. Testing and integration. Object-oriented development. | Design | IS 401 & IS 402 & IS 403. | |
Designing Virtual Tours | IT515R | Information Technology | Derek Hansen | An interdisciplinary, project-based course where students will create a virtual tour of BYU campus. | Design | None |
Miller New Venture Leadership | M B A 590R | Business Management | Thomas Peterson | Directors of the BYU Business Plan Competition learn and apply skills in leadership, governance, financial management, mentoring, and VA/Angel networking. | Innovation | Graduate course |
Venture Capital/Private Equity | M B A 664 | Business Management | Academic and applied experience opportunities focusing on venture capital and private equity industries, capital acquisition, due diligence, management, governance issues, and best-practice decisio | Innovation | Graduate course | |
Adv VC/PE Strategies, Part 1 | M B A 665A | Business Management | Applied experience in venture capital and private equity, conducting due diligence on clients, industry, competition; observing and participating in deal structure; tracking progress of funded clie | Innovation | Graduate course | |
Adv VC/PE Strategies, Part 2 | M B A 665B | Business Management | Applied experience in venture capital and private equity, conducting due diligence on clients, industry, competition; observing and participating in deal structure; tracking progress of funded clie | Innovation | Graduate course | |
Entrepreneurial Strategy | M B A 669 | Business Management | Developing and applying strategies in emerging businesses, focusing on strategic business models, capital acquisition, and competitive differentiation in new businesses, especially e-businesses. | Innovation | Graduate course | |
i + Entrepreneurship | M B A 670 | Business Management | Nile Hatch | Creating and capturing value through individual and organizational innovation; strategies to increase the flow of innovation and the probability of success. | Innovation | Graduate course |
Creating New Ventures | M B A 671 | Business Management | Learning the critical skills to create a successful new venture by validating an initial idea and business model in the field. | Innovation | Graduate course | |
Entrepreneurial Marketing | M B A 672 | Business Management | Strategies for start-up companies. Topics include marketing to investors, internal marketing, and marketing products/services without a marketing budget. | Innovation | Graduate course | |
Managing New Ventures | M B A 674 | Business Management | Thomas Peterson | Drawing heavily upon the post-undergraduate professional experience, students will operate and grow high-tech or growth businesses after creating a new venture and securing funding. | Innovation | Graduate course |
New Venture Launchpad | M B A 676 | Business Management | Launching actual new ventures. Mentored learning of idea validation, business models, minimum viable products, and financing plans. | Design | None. | |
Corporate Financial Reporting | MBA 501 | Analyzing financial accounting and reporting issues used by perspective managers. | Innovation | |||
Managerial Accounting | MBA 502 | Objectives and procedures of cost accounting. | Innovation | |||
Leadership | MBA 505 | Develop leadership ability by identifying and building upon existing strengths. | Innovation | |||
Business Finance Core | MBA 520 | Short-term financing of a business operation. Developing techniques for financial planning, such as analysis of ratios, profitability, and liquidity. | Innovation | |||
Operations Mgt | MBA 530 | Examining issues and tools in production and operations management. Specific tools for forecasting, planning, inventory control, and project management presented and developed. | Innovation | |||
Strategic HR Mgt | MBA 548 | HRM from manager’s perspective. | Innovation | |||
Marketing Mgt | MBA 550 | Development of analytical marketing tools and techniques; their utilization in case analysis and decision making in marketing management. | Innovation | |||
Pricing Strategies | MBA 553 | Developing computer-based statistical analysis skills for marketing to enhance the decision-making and strategic thinking abilities of marketing managers. | Innovation | |||
Advertising and Promotion | MBA 556 | Key issues facing marketing managers when promoting products and services. Cases, readings and research on the elements of effective communication strategies and promotional programs. | Innovation | |||
Business Strategy | MBA 580 | Introduction to strategic planning; concepts, models, and analysis. | Innovation | |||
Intro to Global Mgt | MBA 584 | Foundations in global management integrating strategy, finance, operations, marketing and human resource management. | Innovation | |||
Professional Seminar | MBA 593R | Invited guests speak on topics of general management interest ranging from ethics, industry problems and opportunities, government policies, and relevant current events. | Innovation | |||
Business Ethics | MBA 604 | Basic issues, concepts, and tools of management ethics; includes ethical theory, character ethics, and social responsibility; all taught in a gospel context. | Innovation | |||
Financial Modeling: Valuation | MBA 635 | Prerequisite: MBA 501 & M B A 520 or Acc 440 & Fin 410, Use spreadsheets to value businesses and structure deals; | Innovation | |||
Financial Modeling: Transactions | MBA 636 | Prerequisite: MBA 635, Use spreadsheets to structure financial deals including mergers and acquisitions, leverage buyouts, private equity, and venture capital deals. | Innovation | |||
Marketing Research Major | MBA 650 | Integrating problem formation, research design, questionnaire construction, sampling, data collection, and data analysis to yield decision-making information. | Innovation | |||
Marketing Field Study | MBA 651 | Completing and analyzing a marketing project in cooperation with corporate clients. Responsibilities include problem definition, project management, report development, and presentations. | Innovation | |||
Introduction to Marketing Analytics | MBA 651 | Completing and analyzing a marketing project in cooperation with corporate clients. Responsibilities include problem definition, project management, report development, and presentations. | Innovation | |||
Strategic Account Management | MBA 654 | Improvement of persuasion, selling, and interpersonal leadership skills to influence the behavior of people toward common goals. | Innovation | |||
Strategic Account Management | MBA 654 | Improvement of persuasion, selling, and interpersonal leadership skills to influence the behavior of people toward common goals. | Innovation | |||
Consumer Behavior | MBA 655 | Improving managerial decisions by gaining an in-depth understanding of consumers. | Innovation | |||
Strategic Brand Management | MBA 657 | Develop the fundamental skills required to successfully manage consumer brands, including brand strategy and development, P&L management, portfolio creation, | Innovation | |||
International Marketing | MBA 658 | Institutions and techniques related to marketing goods and services in other countries: international dimensions of product, price, distribution channels, and promotion as they are adjusted t | Innovation | |||
Advanced Brand Strategy | MBA 660 | Strategic market analysis and development and implementation of a strategic marketing plan for a new product, new business, or an ongoing operation. | Innovation | |||
Global Negotiations | MBA 661 | Concepts/practices of effective negotiation in global marketplace. Experiential learning techniques – case studies, role plays, simulations, videos to develop skills. | Innovation | |||
Venture Capital/ Private Equity | MBA 664 | Academic and applied experience opportunities focusing on VC & Private Equity industries, capital acquisition, due diligence, management, gove | Innovation | |||
Advanced VC/Priv Equity Strategies A | MBA 665A | Prerequisite: MBA 664; application required. | Innovation | |||
Advanced VC/Priv Equity Strategies B | MBA 665B | Prerequisite: MBA 664; application required. | Innovation | |||
Entrepreneurial Strategy | MBA 669 | Development and application of strategies in emerging businesses with focus on strategic business models, capital acquisition, and competitive differentiation in new businesses, especially e- busin | Innovation | |||
Entrepreneurial Marketing | MBA 672 | Topics include marketing to investors, internal marketing, and how to market products/services without a marketing budget. | Innovation | |||
Entrepreneurial Marketing | MBA 672 | Topics include marketing to investors, internal marketing, and how to market products/services without a marketing budget. | Innovation | |||
Creating New Ventures | MBA 673 | Creating and operating new ventures through the funding stage. | Innovation | |||
Managing New Ventures | MBA 674 | Drawing heavily upon the post-undergraduate professional experience, students will operate and grow high-tech or growth businesses after creating a new venture and securing funding. | Innovation | |||
New Venture LaunchPad | MBA 676 | Launching actual new ventures. Mentored learning of idea validation, business models, minimum viable products, and financing plans. | Innovation | |||
Creative Strategic Thinking | MBA 683 | MBA | Jeff Dyer | Understanding conditions under which creative ideas/strategies emerge; building skills for creative strategic thinking; generating valuable ideas for companies | Innovation | Graduate Course |
Real Estate Analysis | MBA 686 | Applying principles and techniques of property investments, including determining value, financing arrangements, and marketing and management problems. | Innovation | |||
Social Innovation and Entrepreneurship | MBA 692 | MBA | Todd Manwaring | Focus is on: (1) learning about social innovation environment, (2) tools to connect and leverage there (program analysis, root cause, solution impact), (3) life plan for engagement (usually part-ti | Innovation | None. |
Digital Marketing | MBA 693R | Subject to be arranged with instructor. Approval must be obtained from the MBA Office. | Innovation | |||
Mechanical Engineering Capstone Class | ME 475 | Mechanical Engineering | Chris Mattson | This course is intended for senior students, primarily in Engineering or Technology (though students from other disciplines may apply) who have extensive undergraduate training and preparation for | Design | Many Prerequsites |
Mechanical Engineering Capstone course (2 semester sequence) | ME 476 | Mechanical Engineering | Chris Mattson | Comprehensive two-semester design experience from conception to manufacturing planning and prototype. Product development process. Economic and manufacturing considerations. | Design | ME EN 363, ME EN 372, ME EN 373 or EC EN 340, EC EN 370, EC EN 380 or ENG T 231, MFG 340, MFG 355; Senior standing (fewer than 30 hours remaining in the program) in ME EN, MFG, INDES, or related disciplines with instructor's consent. |
Mechanical Sys Dsgn Fundmntls | ME EN 372 | Mechanical Engineering | Static and dynamic stress and failure analysis for mechanical systems. | Design | CE EN 203 & ME EN 282. | |
Topics in Mechanical Design | ME EN 372 | Mechanical Engineering | None given. | Design | Departmental consent. | |
Design of Control Systems | ME EN 431 | Mechanical Engineering | Classical frequency response and time domain design of control systems. State variable control and computer simulation of control systems. | Design | ME EN 335; or EC EN 380. | |
Intermediate Materials | ME EN 452 | Mechanical Engineering | Mechanical behavior of engineering materials including metals, plastics, ceramics, and composites. | Creativity | ME EN 250 & ME EN 372. | |
Composite Material Design | ME EN 456 | Mechanical Engineering | Macro- and micro-mechanical analysis and design of uni- and multidirectional composite materials. | Design | ME EN 250. | |
Integrated Prodct+Proc Desgn 1 | ME EN 475 | Mechanical Engineering | Comprehensive two-semester design experience from conception to manufacturing planning and prototype. Product development process. Economic and manufacturing considerations. | Design | ME EN 363 & ME EN 372 & ME EN 373; or EC EN 340 & EC EN 370 & EC EN 380; or ENG T 231 & MFG 340 & MFG 355. | |
Integrated Prod+Proc Dsgn 2 | ME EN 476 | Mechanical Engineering | Comprehensive two-semester design experience from conception to manufacturing planning and prototype. Product development process. Economic and manufacturing considerations. | Design | ME EN 363 & ME EN 372 & ME EN 373; or EC EN 340 & EC EN 370 & EC EN 380; or ENG T 231 & MFG 340 & MFG 355. | |
Design + Materials Applicatns | ME EN 500 | Mechanical Engineering | Materials selection in design; effects of materials properties, structure and geometry on performance; process selection and property modification techniques; basics of material failure mechanism. | Design | Ce En 321 or Me En 372; Ce En 203; Me En 250; or equivalents. | |
Innovative Team Leadership | MIL S 220 | Military Science | Creative leadership strategies and styles; team dynamics; leadership theory; the Army leadership framework. Includes basics of land navigation and squad tactics. Lab included. | Innovation | None. | |
Dsgn, Fabricatn, Sci Apparatus | PHSCS 240 | Physics and Astronomy | Machining, computer interfacing, controls, and vacuum systems. | Design | PHSCS 123 & PHSCS 145. | |
Designing Democracies and Dictatorships | POLI 343 | Political Science | Studies the rich variety of political institutions around the world, in both developed and developing countries, democracies, and dictatorships, and their implications for policy decisions and poli | Creativity | Poli 150 or 250. | |
Plant Community Design | PWS 380 | Plant and Wildlife Sciences | Design and ecology of thematic plant communities. | Design | PWS 103 & PWS 105 & BIO 235. | |
Creating a Good Life through Recreation | Rec Mgmt 300 | Recreation Management & Youth Leadership | Mat Duerden | Considering foundational recreation concepts and contemporary issues. Exploring professional opportunities in recreation. | Design | No. Open to all majors |
Program Evaluation | Rec Mgmt 487 | Recreation Management & Youth Leadership | Mat Duerden | Acquiring and applying evaluation knowledge and skills to manage quality and effectiveness of recreation services and experiences. | Design | Only for majors; includes prerequisites: RECM 404 & RECM 420 & RECM 430. |
Creating a Good Life | RECM 300 | Recreation Management | Considering foundational recreation concepts and contemporary issues. Exploring professional opportunities in recreation. | Creativity | None. | |
Hist of Interior Design+Arch 1 | SFL 328 | Family Life | History of interior design, architecture, and furnishings from ancient Egypt to beaux arts movement. French, English, and American design. | Design | None. | |
Sociology of Innovation | SOC 390R | Sociology | Eric Dahlin | This first half of the course investigates individual approaches to creativity and group, social network, and organizational arrangements that constrain and foster innovation while the second half | Innovation | None |
History of Creativity 201 | TECH 201 | Manufacturing Engineering Technology | Taylor Halverson | Students develop skills of creative thinking and doing as they explore past civilizations from around the world. From ancient past - 1500 AD. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | None |
History of Creativity 202 | TECH 202 | Manufacturing Engineering Technology | Taylor Halverson | Students develop skills of creative thinking and doing as they explore past civilizations from around the world. 1500-present. THIS COURSE IS TEMPORARILY UNAVAILABLE | Creativity | None |
Emerging Communication Technologies | TEE 125 | Technology and Engineering Education | Geoff Wright | Students learn about emerging communication technologies and then develop 1 new emerging communication technology. | Design | None. |
Video Production and Photography | TEE 251 | Technology and Engineering Education | Geoff Wright | Students complete multiple photo and video projects. THIS COURSE IS TEMPOARARILY UNAVAILABLE | Design | TEE 125, TEE 255; or instructor's consent. |
Graphic Design | TEE 255 | Technology and Engineering Education | Geoff Wright | Students create print design projects using mimicry and innovation. THIS COURSE IS TEMPORARILY UNAVAILABLE | Design | TEE 125; or instructor's consent. |
Creativity, Engineering, and Problem Solving (Intro to Robotics) | TEE 330 | Technology and Engineering Education | Designing solutions to technological problems using innovation, creativity, experimentation, problem solving, and engineering design. | Design | None. | |
Furniture Design | TEE 400 | Technology | Designing several projects and building a significant piece of furniture. | Design | TEE 200. | |
Storytelling | TMA 257 | Theater & Media Arts | Theories, techniques, and practice in the art of constructing and telling stories for use in performance, recreational, and educational settings. | Creativity | Theatre education major status or instructor's consent. | |
Princ of Design for Stg + Scrn | TMA 259 | Theater & Media Arts | Survey of visual design principles for theatre, film, television and related media; collaborative team techniques; research theory; script analysis; production concept; applied approaches to costum | Design | TMA 101 & 236; or instructor's consent. | |
Costume Design | TMA 362 | Theater & Media Arts | Rory Scanlon | Comprehensive course in costume design for stage and screen; renderings; costume theory; script research; costume paperwork; collaboration techniques; preparation for work as assistant and/or full | Design | TMA 236 and 259 or concurrent enrollment; or instructor's consent. |
Scenic Design | TMA 363 | Theater & Media Arts | Rory Scanlon | Comprehensive course in scenic design for stage and screen: scenic history and theory; renderings and model construction; script research; scenic paperwork; collaboration techniques; preparation fo | Design | TMA 236 and 258 and 259 or concurrent enrollment; or instructor's consent. |
Lighting Design | TMA 364 | Theater & Media Arts | Comprehensive course in lighting design for stage: collaboration techniques; lighting theory; instruments and lighting systems; preparation for work as assistant and/or full designer positions in d | Design | TMA 235 and 258 and 259 or concurrent enrollment; or instructor's consent. | |
Sound Design | TMA 365 | Theater & Media Arts | Comprehensive course in sound design for stage: sound reinforcement; stage equipment; sound space design; collaboration techniques; preparation for work as assistant and/or full designer positions | Design | TMA 259. | |
Makeup Design | TMA 367 | Theater & Media Arts | Comprehensive course in makeup design for stage and screen: prosthetics; advanced makeup effects; makeup theory; script research; collaboration techniques; preparation for work as assistant and/or | Design | TMA 259 & TMA 267. | |
Design + Tech: Prod Stage Mgrs | TMA 369R | Theater & Media Arts | Practical experience working as main season assistant stage managers; related topics. | Design | Theatre arts studies major or minor status. Instructor's consent. | |
Design + Tech: Asst Stage Mgrs | TMA 369R | Theater & Media Arts | Practical experience working as main season assistant stage managers; related topics. | Design | Theatre arts studies major or minor status. Concurrent enrollment in TMA 360 and 361. Instructor's consent. | |
Design + Tech: Y Ambassadors | TMA 369R | Theater & Media Arts | None. | Design | Instructor's consent. | |
Design Practicum | TMA 369R | Theater & Media Arts | Rory Scanlon | Practical experience working as assistant designers; practicum experience in related performance design and/or technology topic areas. | Design | TMA 236 and 259 and instructor's consent. |
Methods Design | TMA 377A | Theater & Media Arts | Developing meaningful and engaging instruction for secondary students in theatre; developing critical thinking, problem solving, literacy, and democratic character; assessing learner performance. | Design | TMA 276. | |
Design Studio | TMA 379R | Theater & Media Arts | Performance design studio experience in team collaboration, portfolio building, and faculty mentored projects. | Design | TMA 236 and 259; one or more of TMA 362, 363, 364, 365, and 367; instructor's consent. | |
Adv Design: Costumes | TMA 479R | Theater & Media Arts | Rory Scanlon | Advanced techniques in performance design for costumes. | Design | Instructor's consent. |
Adv Design: Lighting | TMA 479R | Theater & Media Arts | Advanced techniques in performance design for lighting. | Design | Instructor's consent. | |
Adv Design: Makeup | TMA 479R | Theater & Media Arts | Advanced techniques in performance design for makeup. | Design | Instructor's consent. | |
Adv Design: Scenic | TMA 479R | Theater & Media Arts | Rory Scanlon | Advanced techniques in performance design for scenic. | Design | Instructor's consent. |
Adv Design: Sound | TMA 479R | Theater & Media Arts | Advanced techniques in performance design for sound. | Design | Instructor's consent. | |
Design for Production | TMA 489R | Theater & Media Arts | Rory Scanlon | Practical experience working as performance designers, or related topics. | Design | Instructor's consent. |
Practicum in Graphic Design | VAGD 346 | Visual Arts | Market applications, portfolio preparation, and other aspects of graphic design. Individual portfolio projects designed to develop graphic design skills. | Design | VA 111 & VA 114 & VA 115. | |
Comp Apps Studio for Graph Des | VAGD 410R | Visual Arts | Studio course instructing students in the art of design and communication with motion. Graphic design principles and narrative concepts employed to create short motion design projects. | Design | Acceptance into Visual Arts. |